
After you've installed it, all of my mods can be installed via NMM.ĭelete DINPUT8.dll from Skyrim SE's root folder.ĭllLoader.log will be generated in Data\Plugins\Sumwunn. Copy DINPUT8.dll from the download to Skyrim SE's root folder (where SkyrimSE.exe is). And then calls any exports listed via the dlls respective TXT exports file. It loads any dlls placed in Data\Plugins\Sumwunn. This is my dll loader that I've created for use with all my dll mods. To compile X3DAudio1_7 with True3DSound support you must define the preprocessor _TRUE3DSOUND_ in C++/Preprocessor & In HJWASM/General. Written in C++/ASM (Visual Studio 2015 & HJWasm). HJWasm must be setup before opening the project. Your install path should be this after installing:ĭelete X3DAudio1_7.dll from Fallout 4's root folder. Copy X3DAudio1_7.dll from the download to Fallout 4's root folder (where Fallout4.exe is). It can also call dll export names read from a txt file named after a dll affixed with "_Exports.txt" (eg SomeDll.dll_Exports.txt).Įach dll name & dll export name must be on it's own line.
It reads dll names to be loaded from DllLoader.txt. You must install manually to avoid all issues.
This cannot be installed with NMM, it will cause issues.