

Grayadaptation is adaptation texture, internally computed with parameters from enbseries.ini applied. Grayadaptation=min(grayadaptation, 50.0) Ĭolor.xyz=color.xyz/(grayadaptation*EAdaptationMaxV1+EAdaptationMinV1) //*tempF1.x

Perhaps I need to modify more than just the Adaptation parameters to do this? Maybe adjust the intensity of the sun and/or ambient light levels?Ĭode: Select all grayadaptation=max(grayadaptation, 0.0) These two images might explain it better: I then increase Sensitivity up until small light sources start to introduce flickering, And then I just tweak Max to get the overall level of brightness that I want, but the actual amount of brightness adjustment is still too low. Keeping Min at 0 is essential for brightening very dark areas. I can't seem to enable both of these scenarios at once. But under the bridge, when it is dark everywhere, it should greatly increase the brightness so that everything is clearly visible as though it was sunny there. So if I am starring at the sun it has a blinding effect and makes everything dark around the sun. I'd like the Adaptation to make very extreme adjustments in both of those situations. For example, let's say I'm in an outdoor area that is very bright and I go under a bridge that is perfectly shaded and very dark. I think my issue at this point may be trying to get Adaptation to do more than it is able to do. Thanks again! Your knowledge has been very helpful. Using values around 1.0 is meanless if you want to use full power of hdr in ENBSeries, max value should be higher, same as other things like sun intensity.


When maximal level is too high wrongly, then looking at the sun will make it gray and everything else very dark. For maximal level, everything is inverted by meaning, too bright things like fire and sun will be kinda ignored and brightness of final result will not go down, such bright objects will stay very bright. When its very small as minimal level it means that in dark scenes adaptation can't be lower then minimum, so it no longer correct amount of darkness by making it brighter, which means that night will not become day. Min and max values are simply cropping factors for result of that "average" adaptation level, if it below min, then it is set to min, if above max, then set it to max. When sensitivity is low, then its very close to average screen brightness as summ of all pixels on screen divided by their amount, but at high sensitivity, some small fire in the night will make everything barely visible, except fire. Sensitivity parameter is how much some bright small area on screen affect adaptation texture. There is no center weight, but it's not average.
